By Samuel R. Buss

ISBN-10: 0521821037

ISBN-13: 9780521821032

This textbook, first released in 2003, emphasises the basics and the math underlying special effects. The minimum necessities, a easy wisdom of calculus and vectors plus a few programming event in C or C++, make the booklet appropriate for self examine or to be used as a sophisticated undergraduate or introductory graduate textual content. the writer supplies a radical remedy of alterations and viewing, lights and shading types, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection trying out with rays. extra subject matters, lined in much less intensity, contain texture mapping and color thought. The publication covers a few facets of animation, together with quaternions, orientation, and inverse kinematics, and contains resource code for a Ray Tracing software program package deal. The ebook is meant to be used in addition to any OpenGL programming publication, however the the most important positive aspects of OpenGL are in brief lined to assist readers wake up to hurry. Accompanying software program is offered freely from the book's internet site.

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3D Computer Graphics: A Mathematical Introduction with OpenGL by Samuel R. Buss

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