By Sumanta Guha

ISBN-10: 1482258390

ISBN-13: 9781482258394

From geometric primitives to animation to 3D modeling to lighting fixtures, shading, and texturing, Computer pics via OpenGL®: From idea to Experiments, moment variation presents a accomplished advent to special effects that makes use of an lively studying variety to educate key suggestions. both emphasizing concept and perform, the publication presents an knowing not just of the foundations of 3D special effects, but additionally using the OpenGL® program Programming Interface (API) to code 3D scenes and animation, together with video games and flicks.



The undergraduate middle of the ebook is a one-semester series taking the coed from 0 wisdom of special effects to a mastery of the basic options having the ability to code functions utilizing fourth-generation OpenGL. the rest chapters discover extra complex issues, together with the constitution of curves and surfaces and the appliance of projective areas and transformations.


New to the second one Edition




  • 30 extra courses, 50 extra experiments, and 50 extra exercises

  • Two new chapters on OpenGL 4.3 shaders and the programmable pipeline

  • Coverage of:





    • Vertex buffer and array objects

    • Occlusion culling and queries and conditional rendering

    • Texture matrices

    • Multitexturing and texture combining

    • Multisampling

    • Point sprites

    • Image and pixel manipulation

    • Pixel buffer objects

    • Shadow mapping



Web Resource
The book’s site at www.sumantaguha.com offers software resource code that runs on a variety of structures. It incorporates a consultant to fitting OpenGL and executing the courses, distinct software program to aid run the experiments, and figures from the booklet. the positioning additionally comprises an instructor’s guide with options to a hundred difficulties (for qualifying teachers only).

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Computer Graphics Through OpenGL: From Theory to Experiments, Second Edition by Sumanta Guha


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